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Mert Ülker
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Static
A roguelite first-person shooter where players attempt to escape an underground facility, overcoming enemies with a unique combat mechanic. Developed in collaboration with a team of artists and developers, my efforts spanned level design, enemy and environment modeling, and implementing a semi-procedural level generation system to enhance replayability. In addition to core gameplay elements, I contributed to balancing difficulty through iterative playtesting for a challenging and engaging player experience.
Core Skills: Unity | Blender




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